Helldivers 2 Stratagem Codes
2025-07-24
In the chaotic battlefields of Helldivers 2, victory hinges not just on raw firepower but on strategic thinking and swift execution.
Unlike conventional shooters where requesting support might be a simple button press, Helldivers 2 introduces a unique, engaging mechanic: Stratagem Codes.
What Are Helldivers 2 Stargem Codes?
Helldivers 2 Stargem Codes are these distinct directional sequences, entered via your D-pad or keyboard, are your lifeline to everything from resupplies and devastating orbital bombardments to defensive emplacements and powerful support weapons.
Mastering these codes is the hallmark of a true Helldiver, allowing for seamless coordination and dynamic responses to the ever-present threats facing Super Earth.
This guide provides a complete roster of all known Stratagem Codes in Helldivers 2. Whether you're a fresh recruit looking to get a head start or a seasoned veteran aiming to commit every sequence to memory (or even bind them to macros for instant deployment), this resource is designed to enhance your battlefield efficiency.
A Stratagem in Helldivers 2 is a special ability or piece of equipment that a Helldiver can call down from their Super Destroyer during a mission.
This includes everything from supply drops to powerful air support. Macros are sequences of commands that can be stored and then executed by a single instruction or keystroke.
In gaming, this means you can assign a complex stratagem code to one button, executing it instantly.
The Essence of Stratagems: More Than Just Button Presses
Helldivers 2 stands out with its immersive gameplay, where every decision, including how you call in support, feels impactful. Imagine being surrounded by a horde of Terminids, desperately needing an airstrike, and having to accurately punch in a code under pressure.
This mechanic fosters muscle memory and rewards players who know their sequences by heart, providing a tangible advantage in high-stakes situations.
Understanding the different categories of Stratagems is crucial for effective deployment. Each type serves a distinct purpose, tailored to various combat scenarios.
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Offensive Stratagems: Unleash Hell on the Enemy
These are your primary tools for dealing massive damage, clearing large groups of enemies, or eliminating heavily armored targets. Used effectively, they can turn the tide of any engagement.
Offensive: Orbital Stratagems
Orbital stratagems are called down directly from your Super Destroyer, offering powerful area-of-effect attacks or precision strikes from above. Their effectiveness often depends on clear targeting and understanding their blast radius.
Orbital Precision Strike: Right, Right, Up
Cooldown: 100 seconds (1m 40s)
Uses: Unlimited
Activation: 3 seconds
Orbital Gatling Barrage: Right, Down, Left, Up, Up
Cooldown: 70 seconds (1m 10s)
Uses: Unlimited
Activation: 2.05 seconds
Orbital Airburst Strike: Right, Right, Right
Cooldown: 100 seconds (1m 40s)
Uses: Unlimited
Activation: 3.45 seconds
Orbital Napalm Barrage: Right, Down, Up, Down, Right
Cooldown: 240 seconds (4m)
Uses: Unlimited
Activation: 6.45 seconds
Orbital 120MM HE Barrage: Right, Right, Down, Left, Right, Down
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 6.45 seconds
Orbital Walking Barrage: Right, Down, Right, Down, Right, Down
Cooldown: 240 seconds (4m)
Uses: Unlimited
Activation: 4.45 seconds
Orbital 380MM HE Barrage: Right, Down, Up, Up, Left, Down, Down
Cooldown: 240 seconds (4m)
Uses: Unlimited
Activation: 7.45 seconds
Orbital Railcannon Strike: Right, Up, Down, Down, Right
Cooldown: 210 seconds (3m 30s)
Uses: Unlimited
Activation: 0 seconds
Orbital Laser: Right, Down, Up, Right, Down
Cooldown: 300 seconds (5m)
Uses: 3
Activation: 1 second
Orbital EMS Strike: Right, Right, Left, Down
Cooldown: 75 seconds (1m 15s)
Uses: Unlimited
Activation: 3.45 seconds
Orbital Gas Strike: Right, Right, Down, Right
Cooldown: 75 seconds (1m 15s)
Uses: Unlimited
Activation: 3.45 seconds
Orbital Smoke Strike: Right, Right, Down, Up
Cooldown: 100 seconds (1m 40s)
Uses: Unlimited
Activation: 3.45 seconds
Offensive: Eagle Stratagems
Eagle stratagems are delivered by an agile fighter jet, offering swift and often multiple-use attacks before requiring a re-arm. Managing their limited uses before an "Eagle Rearm" is key.
Eagle 500kg Bomb: Up, Right, Down, Down, Down
Cooldown: 8 seconds
Uses (before rearm): 1
Activation: 3.45 seconds
Eagle Strafing Run: Up, Right, Right
Cooldown: 8 seconds
Uses (before rearm): 4
Activation: 2.4 seconds
Eagle 110MM Rocket Pods: Up, Right, Up, Left
Cooldown: 8 seconds
Uses (before rearm): 2
Activation: 3.4 seconds
Eagle Airstrike: Up, Right, Down, Right
Cooldown: 8 seconds
Uses (before rearm): 2
Activation: 4.1 seconds
Eagle Cluster Bomb: Up, Right, Down, Down, Right
Cooldown: 8 seconds
Uses (before rearm): 4
Activation: 4.35 seconds
Eagle Napalm Airstrike: Up, Right, Down, Up
Cooldown: 8 seconds
Uses (before rearm): 2
Activation: 4.1 seconds
Eagle Smoke Strike: Up, Right, Up, Down
Cooldown: 8 seconds
Uses (before rearm): 2
Activation: 4.4 seconds
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Supply Stratagems: Keeping Helldivers in the Fight
These stratagems are vital for maintaining combat readiness. They provide crucial gear, ammunition, and specialized weaponry to help you and your squad prevail against overwhelming odds.
Supply: Support Weapons
Support Weapons provide Helldivers with powerful armaments that go beyond their standard primary and secondary weapons, often excelling at taking down heavily armored foes or controlling crowds.
CQC-1 One True Flag: Down, Down, Up, Up, Down (Likely for specific objective/fun)
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
MG-43 Machine Gun: Down, Left, Down, Up, Right
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
M-105 Stalwart: Down, Left, Down, Up, Up, Left
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
MG-206 Heavy Machine Gun: Down, Left, Up, Down, Down
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
RS-422 Railgun: Down, Right, Left, Down, Up, Left, Right
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
APW-1 Anti-Materiel Rifle: Down, Left, Right, Up, Down
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
GL-21 Grenade Launcher: Down, Left, Up, Left, Down
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
GL-52 De-Escalator: Down, Right, Down, Right, Up, Left
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
TX-41 Sterilizer: Down, Left, Right, Up, Down, Left
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
FLAM-40 Flamethrower: Down, Left, Up, Down, Up
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
LAS-98 Laser Cannon: Down, Left, Down, Up, Left
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
LAS-99 Quasar Cannon: Down, Down, Up, Left, Right
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
ARC-3 Arc Thrower: Down, Right, Down, Up, Left, Left
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
MLS-4X Commando: Down, Left, Right, Up, Up, Right
Cooldown: 120 seconds (2m)
Uses: Unlimited
Activation: 4.75 seconds
EAT-17 Expendable Anti-tank: Down, Down, Left, Up, Right
Cooldown: 70 seconds (1m 10s)
Uses: Unlimited
Activation: 4.75 seconds
AC-8 Autocannon: Down, Left, Down, Up, Up, Right
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
RL-77 Airburst Rocket Launcher: Down, Left, Right, Left, Down, Right
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
FAF-14 Spear Launcher: Down, Down, Up, Down, Down
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
StA-X3 W.A.S.P. Launcher: Down, Down, Up, Up, Left, Left
Cooldown: 432 seconds (7m)
Uses: Unlimited
Activation: 7.75 seconds
GR-8 Recoilless Rifle: Down, Left, Right, Right, Left
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 4.75 seconds
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Supply: Backpacks
Backpacks provide personal utility, from carrying extra supplies to generating shields or deploying robotic companions.
B-1 Supply Pack: Down, Left, Down, Up, Up, Down
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 9.75 seconds
B-100 Portable Hellbomb: Down, Up, Left, Down, Up, Right, Down, Up
Cooldown: 300 seconds (5m)
Uses: Unlimited
Activation: 9.75 seconds
LIFT-860 Hover Pack: Down, Up, Up, Down, Down
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 9.75 seconds
LIFT-850 Jump Pack: Down, Up, Up, Down, Up
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 9.75 seconds
SH-32 Shield Generator Pack: Down, Up, Left, Down, Right, Left
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 9.75 seconds
SH-51 Directional Shield Backpack: Down, Left, Down, Down, Up, Right
Cooldown: 300 seconds (5m)
Uses: Unlimited
Activation: 9.75 seconds
SH-20 Ballistic Shield Backpack: Down, Left, Down, Down, Up, Left
Cooldown: 300 seconds (5m)
Uses: Unlimited
Activation: 9.75 seconds
AX/ARC-3 "Guard Dog" K-9: Down, Up, Left, Up, Right, Up
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 9.75 seconds
AX/AR-23 "Guard Dog": Down, Up, Left, Up, Right, Down
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 9.75 seconds
AX/LAS-5 "Guard Dog" Rover: Down, Up, Left, Up, Right, Right
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 9.75 seconds
AX/TX-13 "Guard Dog" Dog Breath: Down, Up, Left, Up, Right, Left
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 9.75 seconds
Supply: Vehicles
Vehicles offer armored mobility and significant firepower, transforming the battlefield dynamics.
M-102 Fast Recon Vehicle: Up, Down, Down, Up, Left, Right
Cooldown: 480 seconds (8m)
Uses: Unlimited
Activation: 10.50 seconds
EXO-49 Emancipator Exosuit: Left, Down, Right, Up, Left, Down, Down, Left
Cooldown: 600 seconds (10m)
Uses: 3
Activation: 10.5 seconds
EXO-45 Patriot Exosuit: Left, Down, Right, Up, Left, Down, Down
Cooldown: 600 seconds (10m)
Uses: 3
Activation: 10.5 seconds
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Defensive Stratagems: Hold the Line!
When the enemy hordes press in, defensive stratagems are your best friend.
They provide area denial, automated firepower, and protective barriers to secure positions or manage enemy flow.
A/G-16 Gatling Sentry: Down, Up, Right, Left
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
A/MG-43 Machine Gun Sentry: Down, Up, Right, Right, Up
Cooldown: 120 seconds (2m)
Uses: Unlimited
Activation: 4.75 seconds
E/FLAM-40 Flame Sentry: Down, Up, Right, Down, Up
Cooldown: 150 seconds (2.5m)
Uses: Unlimited
Activation: 4.75 seconds
A/MLS-4X Rocket Sentry: Down, Up, Right, Right, Left
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
A/AC-8 Autocannon Sentry: Down, Up, Right, Up, Left, Up
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
A/M-23 EMS Mortar Sentry: Down, Up, Right, Down, Right
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
A/M-12 Mortar Sentry: Down, Up, Right, Right, Down
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
FX-12 Shield Generator Relay: Down, Down, Left, Right, Left, Right
Cooldown: 90 seconds (1m 30s)
Uses: Unlimited
Activation: 4.75 seconds
E/GL-21 Grenadier Battlement: Down, Up, Left, Left, Down
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
E/AT-12 Anti-Tank Emplacement: Down, Up, Right, Left, Up, Down
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
E/MG-101 HMG Emplacement: Down, Up, Left, Right, Right, Left
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
A/ARC-3 Tesla Tower: Down, Up, Right, Up, Left, Right
Cooldown: 150 seconds (2m 30s)
Uses: Unlimited
Activation: 4.75 seconds
MD-17 Anti-Tank Mines: Down, Left, Left, Up, Right
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
MD-8 Gas Mines: Down, Left, Left, Down, Up, Right
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
MD-6 Anti-Personnel Minefield: Down, Left, Up, Right
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
MD-I4 Incendiary Mines: Down, Left, Left, Down
Cooldown: 180 seconds (3m)
Uses: Unlimited
Activation: 4.75 seconds
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Mission Stratagems: Objectives First
These stratagems are directly tied to completing mission objectives or providing critical utility on the field. They are often essential for progression and overall mission success.
Reinforce: Up, Down, Right, Left, Up
Cooldown: 120 seconds (2m) (when depleted)
Uses: 5 per Person
Activation: 5 seconds
Conditions: At least one squadmate is eliminated; Sufficient charges remain; No squadmates have entered Pelican-1.
SOS Beacon: Up, Down, Right, Left
Cooldown: N/A
Uses: 1
Activation: 5 seconds
Resupply: Down, Down, Up, Right
Cooldown: 160 seconds (2m 40s)
Uses: Unlimited
Activation: 12 seconds
NUX-223 Hellbomb: Down, Up, Left, Down, Up, Right, Down, Up
Cooldown: 30 seconds
Uses: Unlimited
Activation: 6 seconds
Conditions: Available only at certain massive objectives to be destroyed.
SSSD Delivery: Down, Down, Down, Up, Up
Cooldown: N/A
Uses: 1 per objective
Activation: N/A
Conditions: Required to Establish Communication Uplink.
Seismic Probe: Up, Up, Left, Right, Down, Down
Cooldown: N/A
Uses: 1 per objective
Activation: 9 seconds
Conditions: Required to Conduct Geological Survey.
Upload Data: Left, Right, Up, Up, Up
Cooldown: N/A
Uses: Unlimited
Activation: N/A
Conditions: Required to Upload Escape Pod Data.
Eagle Rearm: Up, Up, Left, Up, Right
Cooldown: 2 minutes (rearms all your Eagle stratagems)
Uses: Unlimited
Activation: N/A
Conditions: Available after at least one Eagle strike performed; Forced when no Eagle strikes remain; May be forced by Automaton Anti-Air Emplacements.
SEAF Artillery: Right, Up, Up, Down
Cooldown: N/A
Uses: 5
Activation: N/A
Conditions: Must load SEAF Artillery gun and complete objective.
Super Earth Flag: Down, Up, Down, Up
Cooldown: N/A
Uses: N/A
Activation: N/A
Conditions: Required to Spread Democracy.
Hive Breaker Drill: Up, Down, Down, Left, Right, Up
Cooldown: ?
Uses: 1 per objective
Activation: ?
Conditions: Required to Nuke Terminid Nurseries. (Note: Cooldown and Activation times for this stratagem were not specified in the source. Information is provided as-is from the wiki.)
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Conclusion
Mastering the complete list of Stratagem Codes is a journey every Helldiver must undertake to truly serve Super Earth effectively.
While the in-game display offers a helpful reminder, committing these sequences to memory, or having them readily accessible, will drastically improve your response time and overall combat prowess.
Remember, in Helldivers 2, every second counts, and the swift deployment of the right stratagem can be the difference between a glorious victory for Managed Democracy and a grim defeat.
Study these codes, practice your inputs, and prepare to bring freedom and democracy across the galaxy!
FAQ
What are Stratagem Codes in Helldivers 2?
Stratagem Codes are unique directional input sequences (like Up, Down, Left, Right) that Helldivers must enter during missions to call in support, weapons, supplies, or defensive structures from their Super Destroyer.
Why do I have to enter codes instead of just pressing a button?
This mechanic adds a layer of skill, tension, and immersion to the game. It encourages muscle memory and rewards players who can input codes quickly under pressure, making the act of calling in support feel more impactful.
Can I customize or change Stratagem Codes?
No, the Stratagem Codes themselves are fixed for each ability within Helldivers 2. However, players can use external macros to bind these sequences to a single key press for faster deployment.
How do I unlock more Stratagems?
New Stratagems are unlocked by spending Requisition Slips (the in-game currency earned from missions) on the "Stratagems" tab aboard your Super Destroyer. They often have level requirements as well.
What's the best way to remember all the codes?
Practice is key! Many players also keep a list handy on a second monitor or phone, or they set up macros for frequently used stratagems to improve their speed and efficiency during intense combat.
Disclaimer: The content of this article does not constitute financial or investment advice.
