Helldivers 2 Stratagem Codes

2025-07-24
Helldivers 2 Stratagem Codes

In the chaotic battlefields of Helldivers 2, victory hinges not just on raw firepower but on strategic thinking and swift execution. 

Unlike conventional shooters where requesting support might be a simple button press, Helldivers 2 introduces a unique, engaging mechanic: Stratagem Codes

What Are Helldivers 2 Stargem Codes?

Helldivers 2 Stratagem Codes – Your Ultimate Guide to Galactic Dominance - image.avif

Helldivers 2 Stargem Codes are these distinct directional sequences, entered via your D-pad or keyboard, are your lifeline to everything from resupplies and devastating orbital bombardments to defensive emplacements and powerful support weapons. 

Mastering these codes is the hallmark of a true Helldiver, allowing for seamless coordination and dynamic responses to the ever-present threats facing Super Earth.

This guide provides a complete roster of all known Stratagem Codes in Helldivers 2. Whether you're a fresh recruit looking to get a head start or a seasoned veteran aiming to commit every sequence to memory (or even bind them to macros for instant deployment), this resource is designed to enhance your battlefield efficiency.

A Stratagem in Helldivers 2 is a special ability or piece of equipment that a Helldiver can call down from their Super Destroyer during a mission. 

This includes everything from supply drops to powerful air support. Macros are sequences of commands that can be stored and then executed by a single instruction or keystroke. 

In gaming, this means you can assign a complex stratagem code to one button, executing it instantly.

The Essence of Stratagems: More Than Just Button Presses

Helldivers 2 stands out with its immersive gameplay, where every decision, including how you call in support, feels impactful. Imagine being surrounded by a horde of Terminids, desperately needing an airstrike, and having to accurately punch in a code under pressure. 

This mechanic fosters muscle memory and rewards players who know their sequences by heart, providing a tangible advantage in high-stakes situations.

Understanding the different categories of Stratagems is crucial for effective deployment. Each type serves a distinct purpose, tailored to various combat scenarios.

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Offensive Stratagems: Unleash Hell on the Enemy

These are your primary tools for dealing massive damage, clearing large groups of enemies, or eliminating heavily armored targets. Used effectively, they can turn the tide of any engagement.

Offensive: Orbital Stratagems

Orbital stratagems are called down directly from your Super Destroyer, offering powerful area-of-effect attacks or precision strikes from above. Their effectiveness often depends on clear targeting and understanding their blast radius.

Orbital Precision Strike: Right, Right, Up

  • Cooldown: 100 seconds (1m 40s)

  • Uses: Unlimited

  • Activation: 3 seconds

Orbital Gatling Barrage: Right, Down, Left, Up, Up

  • Cooldown: 70 seconds (1m 10s)

  • Uses: Unlimited

  • Activation: 2.05 seconds

Orbital Airburst Strike: Right, Right, Right

  • Cooldown: 100 seconds (1m 40s)

  • Uses: Unlimited

  • Activation: 3.45 seconds

Orbital Napalm Barrage: Right, Down, Up, Down, Right

  • Cooldown: 240 seconds (4m)

  • Uses: Unlimited

  • Activation: 6.45 seconds

Orbital 120MM HE Barrage: Right, Right, Down, Left, Right, Down

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 6.45 seconds

Orbital Walking Barrage: Right, Down, Right, Down, Right, Down

  • Cooldown: 240 seconds (4m)

  • Uses: Unlimited

  • Activation: 4.45 seconds

Orbital 380MM HE Barrage: Right, Down, Up, Up, Left, Down, Down

  • Cooldown: 240 seconds (4m)

  • Uses: Unlimited

  • Activation: 7.45 seconds

Orbital Railcannon Strike: Right, Up, Down, Down, Right

  • Cooldown: 210 seconds (3m 30s)

  • Uses: Unlimited

  • Activation: 0 seconds

Orbital Laser: Right, Down, Up, Right, Down

  • Cooldown: 300 seconds (5m)

  • Uses: 3

  • Activation: 1 second

Orbital EMS Strike: Right, Right, Left, Down

  • Cooldown: 75 seconds (1m 15s)

  • Uses: Unlimited

  • Activation: 3.45 seconds

Orbital Gas Strike: Right, Right, Down, Right

  • Cooldown: 75 seconds (1m 15s)

  • Uses: Unlimited

  • Activation: 3.45 seconds

Orbital Smoke Strike: Right, Right, Down, Up

  • Cooldown: 100 seconds (1m 40s)

  • Uses: Unlimited

  • Activation: 3.45 seconds


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Offensive: Eagle Stratagems

Eagle stratagems are delivered by an agile fighter jet, offering swift and often multiple-use attacks before requiring a re-arm. Managing their limited uses before an "Eagle Rearm" is key.

Eagle 500kg Bomb: Up, Right, Down, Down, Down

  • Cooldown: 8 seconds

  • Uses (before rearm): 1

  • Activation: 3.45 seconds

Eagle Strafing Run: Up, Right, Right

  • Cooldown: 8 seconds

  • Uses (before rearm): 4

  • Activation: 2.4 seconds

Eagle 110MM Rocket Pods: Up, Right, Up, Left

  • Cooldown: 8 seconds

  • Uses (before rearm): 2

  • Activation: 3.4 seconds

Eagle Airstrike: Up, Right, Down, Right

  • Cooldown: 8 seconds

  • Uses (before rearm): 2

  • Activation: 4.1 seconds

Eagle Cluster Bomb: Up, Right, Down, Down, Right

  • Cooldown: 8 seconds

  • Uses (before rearm): 4

  • Activation: 4.35 seconds

Eagle Napalm Airstrike: Up, Right, Down, Up

  • Cooldown: 8 seconds

  • Uses (before rearm): 2

  • Activation: 4.1 seconds

Eagle Smoke Strike: Up, Right, Up, Down

  • Cooldown: 8 seconds

  • Uses (before rearm): 2

  • Activation: 4.4 seconds

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Supply Stratagems: Keeping Helldivers in the Fight

These stratagems are vital for maintaining combat readiness. They provide crucial gear, ammunition, and specialized weaponry to help you and your squad prevail against overwhelming odds.

Supply: Support Weapons

Support Weapons provide Helldivers with powerful armaments that go beyond their standard primary and secondary weapons, often excelling at taking down heavily armored foes or controlling crowds.

CQC-1 One True Flag: Down, Down, Up, Up, Down (Likely for specific objective/fun)

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

MG-43 Machine Gun: Down, Left, Down, Up, Right

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

M-105 Stalwart: Down, Left, Down, Up, Up, Left

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

MG-206 Heavy Machine Gun: Down, Left, Up, Down, Down

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

RS-422 Railgun: Down, Right, Left, Down, Up, Left, Right

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

APW-1 Anti-Materiel Rifle: Down, Left, Right, Up, Down

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

GL-21 Grenade Launcher: Down, Left, Up, Left, Down

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

GL-52 De-Escalator: Down, Right, Down, Right, Up, Left

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

TX-41 Sterilizer: Down, Left, Right, Up, Down, Left

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

FLAM-40 Flamethrower: Down, Left, Up, Down, Up

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

LAS-98 Laser Cannon: Down, Left, Down, Up, Left

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

LAS-99 Quasar Cannon: Down, Down, Up, Left, Right

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

ARC-3 Arc Thrower: Down, Right, Down, Up, Left, Left

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

MLS-4X Commando: Down, Left, Right, Up, Up, Right

  • Cooldown: 120 seconds (2m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

EAT-17 Expendable Anti-tank: Down, Down, Left, Up, Right

  • Cooldown: 70 seconds (1m 10s)

  • Uses: Unlimited

  • Activation: 4.75 seconds

AC-8 Autocannon: Down, Left, Down, Up, Up, Right

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

RL-77 Airburst Rocket Launcher: Down, Left, Right, Left, Down, Right

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

FAF-14 Spear Launcher: Down, Down, Up, Down, Down

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

StA-X3 W.A.S.P. Launcher: Down, Down, Up, Up, Left, Left

  • Cooldown: 432 seconds (7m)

  • Uses: Unlimited

  • Activation: 7.75 seconds

GR-8 Recoilless Rifle: Down, Left, Right, Right, Left

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

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Supply: Backpacks

Backpacks provide personal utility, from carrying extra supplies to generating shields or deploying robotic companions.

B-1 Supply Pack: Down, Left, Down, Up, Up, Down

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

B-100 Portable Hellbomb: Down, Up, Left, Down, Up, Right, Down, Up

  • Cooldown: 300 seconds (5m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

LIFT-860 Hover Pack: Down, Up, Up, Down, Down

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

LIFT-850 Jump Pack: Down, Up, Up, Down, Up

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

SH-32 Shield Generator Pack: Down, Up, Left, Down, Right, Left

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

SH-51 Directional Shield Backpack: Down, Left, Down, Down, Up, Right

  • Cooldown: 300 seconds (5m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

SH-20 Ballistic Shield Backpack: Down, Left, Down, Down, Up, Left

  • Cooldown: 300 seconds (5m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

AX/ARC-3 "Guard Dog" K-9: Down, Up, Left, Up, Right, Up

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

AX/AR-23 "Guard Dog": Down, Up, Left, Up, Right, Down

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

AX/LAS-5 "Guard Dog" Rover: Down, Up, Left, Up, Right, Right

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

AX/TX-13 "Guard Dog" Dog Breath: Down, Up, Left, Up, Right, Left

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 9.75 seconds

Supply: Vehicles

Vehicles offer armored mobility and significant firepower, transforming the battlefield dynamics.

M-102 Fast Recon Vehicle: Up, Down, Down, Up, Left, Right

  • Cooldown: 480 seconds (8m)

  • Uses: Unlimited

  • Activation: 10.50 seconds

EXO-49 Emancipator Exosuit: Left, Down, Right, Up, Left, Down, Down, Left

  • Cooldown: 600 seconds (10m)

  • Uses: 3

  • Activation: 10.5 seconds

EXO-45 Patriot Exosuit: Left, Down, Right, Up, Left, Down, Down

  • Cooldown: 600 seconds (10m)

  • Uses: 3

  • Activation: 10.5 seconds

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Defensive Stratagems: Hold the Line!

When the enemy hordes press in, defensive stratagems are your best friend. 

They provide area denial, automated firepower, and protective barriers to secure positions or manage enemy flow.

A/G-16 Gatling Sentry: Down, Up, Right, Left

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

A/MG-43 Machine Gun Sentry: Down, Up, Right, Right, Up

  • Cooldown: 120 seconds (2m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

E/FLAM-40 Flame Sentry: Down, Up, Right, Down, Up

  • Cooldown: 150 seconds (2.5m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

A/MLS-4X Rocket Sentry: Down, Up, Right, Right, Left

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

A/AC-8 Autocannon Sentry: Down, Up, Right, Up, Left, Up

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

A/M-23 EMS Mortar Sentry: Down, Up, Right, Down, Right

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

A/M-12 Mortar Sentry: Down, Up, Right, Right, Down

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

FX-12 Shield Generator Relay: Down, Down, Left, Right, Left, Right

  • Cooldown: 90 seconds (1m 30s)

  • Uses: Unlimited

  • Activation: 4.75 seconds

E/GL-21 Grenadier Battlement: Down, Up, Left, Left, Down

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

E/AT-12 Anti-Tank Emplacement: Down, Up, Right, Left, Up, Down

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

E/MG-101 HMG Emplacement: Down, Up, Left, Right, Right, Left

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

A/ARC-3 Tesla Tower: Down, Up, Right, Up, Left, Right

  • Cooldown: 150 seconds (2m 30s)

  • Uses: Unlimited

  • Activation: 4.75 seconds

MD-17 Anti-Tank Mines: Down, Left, Left, Up, Right

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

MD-8 Gas Mines: Down, Left, Left, Down, Up, Right

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

MD-6 Anti-Personnel Minefield: Down, Left, Up, Right

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

MD-I4 Incendiary Mines: Down, Left, Left, Down

  • Cooldown: 180 seconds (3m)

  • Uses: Unlimited

  • Activation: 4.75 seconds

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Mission Stratagems: Objectives First

These stratagems are directly tied to completing mission objectives or providing critical utility on the field. They are often essential for progression and overall mission success.

Reinforce: Up, Down, Right, Left, Up

  • Cooldown: 120 seconds (2m) (when depleted)

  • Uses: 5 per Person

  • Activation: 5 seconds

  • Conditions: At least one squadmate is eliminated; Sufficient charges remain; No squadmates have entered Pelican-1.

SOS Beacon: Up, Down, Right, Left

  • Cooldown: N/A

  • Uses: 1

  • Activation: 5 seconds

Resupply: Down, Down, Up, Right

  • Cooldown: 160 seconds (2m 40s)

  • Uses: Unlimited

  • Activation: 12 seconds

NUX-223 Hellbomb: Down, Up, Left, Down, Up, Right, Down, Up

  • Cooldown: 30 seconds

  • Uses: Unlimited

  • Activation: 6 seconds

  • Conditions: Available only at certain massive objectives to be destroyed.

SSSD Delivery: Down, Down, Down, Up, Up

  • Cooldown: N/A

  • Uses: 1 per objective

  • Activation: N/A

  • Conditions: Required to Establish Communication Uplink.

Seismic Probe: Up, Up, Left, Right, Down, Down

  • Cooldown: N/A

  • Uses: 1 per objective

  • Activation: 9 seconds

  • Conditions: Required to Conduct Geological Survey.

Upload Data: Left, Right, Up, Up, Up

  • Cooldown: N/A

  • Uses: Unlimited

  • Activation: N/A

  • Conditions: Required to Upload Escape Pod Data.

Eagle Rearm: Up, Up, Left, Up, Right

  • Cooldown: 2 minutes (rearms all your Eagle stratagems)

  • Uses: Unlimited

  • Activation: N/A

  • Conditions: Available after at least one Eagle strike performed; Forced when no Eagle strikes remain; May be forced by Automaton Anti-Air Emplacements.

SEAF Artillery: Right, Up, Up, Down

  • Cooldown: N/A

  • Uses: 5

  • Activation: N/A

  • Conditions: Must load SEAF Artillery gun and complete objective.

Super Earth Flag: Down, Up, Down, Up

  • Cooldown: N/A

  • Uses: N/A

  • Activation: N/A

  • Conditions: Required to Spread Democracy.

Hive Breaker Drill: Up, Down, Down, Left, Right, Up

  • Cooldown: ?

  • Uses: 1 per objective

  • Activation: ?

  • Conditions: Required to Nuke Terminid Nurseries. (Note: Cooldown and Activation times for this stratagem were not specified in the source. Information is provided as-is from the wiki.)

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Conclusion

Mastering the complete list of Stratagem Codes is a journey every Helldiver must undertake to truly serve Super Earth effectively. 

While the in-game display offers a helpful reminder, committing these sequences to memory, or having them readily accessible, will drastically improve your response time and overall combat prowess. 

Remember, in Helldivers 2, every second counts, and the swift deployment of the right stratagem can be the difference between a glorious victory for Managed Democracy and a grim defeat. 

Study these codes, practice your inputs, and prepare to bring freedom and democracy across the galaxy!

FAQ

What are Stratagem Codes in Helldivers 2?

Stratagem Codes are unique directional input sequences (like Up, Down, Left, Right) that Helldivers must enter during missions to call in support, weapons, supplies, or defensive structures from their Super Destroyer.

Why do I have to enter codes instead of just pressing a button?

This mechanic adds a layer of skill, tension, and immersion to the game. It encourages muscle memory and rewards players who can input codes quickly under pressure, making the act of calling in support feel more impactful.

Can I customize or change Stratagem Codes?

No, the Stratagem Codes themselves are fixed for each ability within Helldivers 2. However, players can use external macros to bind these sequences to a single key press for faster deployment.

How do I unlock more Stratagems?

New Stratagems are unlocked by spending Requisition Slips (the in-game currency earned from missions) on the "Stratagems" tab aboard your Super Destroyer. They often have level requirements as well.

What's the best way to remember all the codes?

Practice is key! Many players also keep a list handy on a second monitor or phone, or they set up macros for frequently used stratagems to improve their speed and efficiency during intense combat.

Disclaimer: The content of this article does not constitute financial or investment advice.

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